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unity.com
How to I create a pushable object in a grid based 2D game without using Unity's physics.
This is my player’s movement script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public float movementSpeed; public Transform movePoint; public LayerMask obstacle; public bool canMove; void Update() { transform.position = Vector3.MoveTowards(transform.position ...
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Poorly balanced physics are distracting, and ultimately detrimental to gameplay. In this 10-part video tutorial, you will learn the basics of 2D physics from rigidbody, collider, hinge joint, spring joint, effectors and character controllers. Check out the 2D physics tutorials in Unity and watch your static sprites come to life with realistic movements. | Unity
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