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unity.com
How to write a custom physics engine?
Hi, How would one approach writing their own very basic physics engine in Unity? I mean a very simple collision checking system (example: Bounds.Contians()). My primary confusion is this: What game loop do I go with? FixedUpdate(), Update() or something else? FixedUpdate() - I like FixedUpdate() in that it goes at a consistent rate (independent ...
Oct 27, 2012
Unity Shader Graph Tutorial
Best Unity Shader Graph Tutorials - Game Development - GameDev Academy
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Elevate your shader game with our latest Shader Graph feature examples, now available in 2022 LTS and coming soon to Unity 6 Preview (2023.3). Unlock over 30 feature examples, from parallax mapping to custom lighting, designed to ignite your creativity and streamline your workflow. Check them out: https://on.unity.com/3xlUyRy | Unity
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Poorly balanced physics are distracting, and ultimately detrimental to gameplay. In this 10-part video tutorial, you will learn the basics of 2D physics from rigidbody, collider, hinge joint, spring joint, effectors and character controllers. Check out the 2D physics tutorials in Unity and watch your static sprites come to life with realistic movements. | Unity
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