i was just wondering if anyone knew a good general rule for determining when using vertex arrays is appropriate over many calls to glVertex().<br><br>for example in my scene for this particular thing ...
When launching Minecraft (Java Edition), you may get OpenGL Error 65543 and the game won’t start. This happens when Minecraft can’t create the OpenGL ...
It seems to be a problem with Homeworld under Win2k/XP (I'm currently on XP, but have had the same problem on XP) where it refuses to use OpenGL for rendering, forcing me to stick with some crappy ...
The open-source voxel game creation platform Luanti (formerly Minetest) version 5.15 was recently released with an assortment ...
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