时隔一年,游戏引擎供应商Unity推出的Runtime费用政策被宣告废止。 9月12日,Unity宣布,这项根据游戏安装数量计算的“人头费”被即刻废止。与此同时,Unity宣布调整各个版本的收费政策,Pro和Enterprise的订阅价格将上调,而Personal的免费范围将扩大。 2023年 ...
IT之家 9 月 13 日消息,Unity 引擎宣布自 2024 年 1 月 1 日起,将根据游戏安装量对开发者进行收费。 在《Unity 收费模式和配套服务更新》一文中,Unity 引擎官方表示,自 2024 年 1 月 1 日起,将根据游戏的安装量引入新的 Unity Runtime 费用。此外,今年 11 月,Unity ...
当地时间9月12日,Unity官方博客发布一则公告称,将在2024年1月1日起根据游戏的安装量引入新的“Unity Runtime Fee”。 具体来看,新的收费机制范围涵盖Unity Personal、Plus、Pro以及Enterprise用户,且会触发 Unity Runtime费用的游戏需要同时满足两个条件:一是该游戏在 ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
UPDATE 9/22: After some serious backlash, the company says the Unity Personal plan will still be free and games built on it won't be subject to runtime fees. For those on Unity Pro and Unity ...
The makers of Unity, one of the most popular video game engines, announced a new “Unity Runtime Fee” that is set to take effect next year. Game developers aren’t taking kindly to the announcement as ...
Unity’s (U) latest earnings report is out, providing a breakdown of the company’s financial performance over the past few months. It also touches on one of the most controversial decisions in Unity’s ...
The moment is finally here. After promising a windback of their unpopular planned fee restructuring back on September 18 here, and co-founder David Helgason promising as much in his “We fucked up” ...
Their planned introduction of a new Unity Runtime Fee - effectively charging Unity users a new per-install $0.20 for each user - has taken it's tens of thousands of users by surprise and gone down ...